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DECIMUS | Movement & Combat Prototype

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Devlog

  • DECIMUS v0.1.2 | arm cannon + slide
    April 25, 2024 by REVAL
    1
    #gun, #major, #movement, #combat
    This update brings: Arm cannon (E - toggle, LMB - shoot) Slide (hold CTRL) Double jump Speedometer Sensitivity now doesn't change when in slow-mo I experimented with a grappling hook; however, i don't... Continue reading
  • DECIMUS v0.1.1 | bugfixes + new combo
    April 23, 2024 by REVAL
    1
    #bugfix, #small update
    This update brings: Bug fixes A new experimental combo (heavy attack -> S key) Work has been started on guns (did you notice the minigun?) and view model (adding arms etc.) All feedback is very much a... Continue reading
  • Melee combat development started
    April 16, 2024 by REVAL
    1
    ##combat, ##melee, ##axe, ##movement
    A melee combat system, which will recieve updates of course, has been added to the game. Currently the only weapon is the axe, which has combos depending on the order of the light and heavy attacks. H... Continue reading
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